free3d.xyz

A queryable archive of 3D assets extracted from games.

Materials wired. Textures packed. Skeletons, animations.
No account. No paywall. No hunting through forums.

MODELS
GAMES
TAGS INDEXED
FORMATlibrary .blend · blender 4.5+
EXPORTglTF 2.0 · FBX · OBJ · USD
COSTfree, no account
preview
Preview 1 Preview 2 Preview 3 Preview 4 Preview 5 Preview 6
viewport
01

What a file contains

library .blend
SM_Crate_Industrial_04.blend 8.2 MB
SM_Crate_Industrial_04.blend
├── Meshes
│ ├── SM_Crate_Industrial_04
│ └── SM_Crate_Industrial_04_Lid
├── Materials (principled BSDF)
│ └── MI_Crate_Industrial_04
├── Images (png)
│ ├── T_Crate_BC.png
│ ├── T_Crate_ORM.png
│ └── T_Crate_N.png
├── Armatures
├── Actions
├── Text (material parameters as toml)
│ └── MI_Crate_Industrial_04
└── Scene (simple preview scene)
Not a save file
Each file is a library blend-file rather than someone's save file. It can be linked or appended to an existing workspace, or opened directly. Textures are packed inside the .blend itself, so there is no File → External Data → Find Missing Files ritual and no pink missing-texture hell.
Materials configured, ready to go
Every material arrives as a wired-up Principled BSDF — base color, normal, roughness, metallic, alpha, emission, all plugged into the right sockets. Channel packing, normal map handedness and colorspace already worked out.
Broad coverage
The library is aimed at people building something — a scene, a level, a shot — so it covers the whole spread of realistic models: character outfits, weapons, vehicles, interior props, furniture, industrial clutter, small set dressing. Everything UV unwrapped and PBR textured to the same standard.
02

Browser to engine

step 01 / 03
01

Open, don't assemble

Double-click. Materials are already wired, textures already packed. No import dialog, no relinking, no guessing which map is which.

02

Simplify & export

The Material Simplifier addon flattens the graph to a single baked-friendly BSDF, then one-clicks out to glTF 2.0 and others.

03

Drop it in

Straight into a 3D engine or metaverse platform. Materials already set up.

1.mp4
03

What's in the archive

live counts
GAMES — by model count
#Title SetsModels
TAGS — most used
click any tag to search it ∧ intersects
Everything is free. Nothing needs an account.
Downloads are hosted on MEGA — full speed, no ads.
GET THE ADDON
Assets are for study and personal use.
initialising index

Database Statistics

loading…
GAMES
#Title SetsModels

Help

WIP

A series of articles are planned.

About free3d.xyz

A queryable database of 3D models extracted from AAA games, aimed at modders and hobbyists who want high-quality art for their projects.

Contact:

BLEND as a transmission format

A .blend is not necessarily a save file. The files here are library blend-files — minimal containers built for transmission, holding only:

  • Meshes
  • Armatures (skeletons)
  • Actions (animations)
  • Images (textures, packed)
  • Materials — an approximation of the original shader graph
  • Text — collected material parameters in TOML, for reference
  • A preview scene

Humanoid characters

Given the oversaturation of humanoid characters and animation (Daz 3D, Reallusion, MetaHuman), this archive does not attempt to preserve humanoid bodies or their animations. It preserves outfits instead.

Animations

If a particular animation makes the skeletal mesh collapse into a pile, it is an additive animation — a delta intended to be layered over a base pose.

Legal

Assets are for study and personal use.

Credits

UE extractionCUE4Parse, UModel
UE SDK dumpDumper-7
UE games AES keyscs.rin.ru megathread
Fuzzy searchFuse.js

Tools

MATERIAL SIMPLIFIERblender 4.5

Flattens an imported material graph down to a single export-friendly Principled BSDF, export directly to glTF 2.0.

version1.0
requiresBlender 4.5+
installEdit › Preferences › Add-ons › Install from Disk

↓ DOWNLOAD ZIP

db
/ search  i info  ←→ nav  esc close